Gild's Gold Rush 3D
Guide Gild the Fox through five worlds. In Gold Rush he catches falling gold coins, worth 10 points, and grid tiles, worth 25, while staying out of the rain. In Grid Run he runs a glowing road, steering around blocks and jumping bars. In Gild the Grid he walks every floor tile to turn it gold while storms drift past. In Sky Glide he flies through gold rings. In Big Rain he catches grid tiles to throw at a storm cloud. The title card lets you pick the world a run starts in. On a computer, move the mouse or use the arrow keys or the W, A, S and D keys, press Space to jump, P to pause and M to switch the sound. On a phone, drag or tap where Gild should go, and tap to jump. Rain, clouds and blocks cost a paw, and so does gold that hits the floor in the first world. Three paws end the run, and clearing a level wins one back.
Catch the gold.
Five worlds, three paws. Every tenth catch in a row earns a bonus.
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Move with the mouse, a finger, the arrow keys or the W, A, S and D keys. Jump with Space, a click or a tap. P pauses and M switches the sound.
Version 1.0.0 · build 19 (57e6b8a)
This browser cannot draw the 3D game.
Gild's Gold Rush 3D needs WebGL (Web Graphics Library), which is switched off or missing here. The classic game plays everywhere.
Play the classic game